Over twenty five years of software design and development experience including twenty years developing object-oriented software in C++ on a variety of platforms that include Unix, Windows and Mac OS/X workstations. Past work has emphasized the design and development of 3D visualization, virtual environment systems and rendering engines in OpenGL, OpenInventor and Coin3D, Object Oriented Design and development, client/server systems, multi-threaded, single and multi-processor applications.
3D visualization rendering engine design
GPU-based high performance visualization
General purpose GPU computation. Modeling and simulation of space vehicle, including for use during real-time operations.